
After running through the demo pretty quickly (about 22% completion) I’m very impressed with the game. Vertical retrace synchronization (vsync) is enabled.Ĭreated device context for OpenGL 4.6 (Compatibility Profile) Mesa 21.0.0Ġ009:fixme:imm:ImmReleaseContext (0000000000020048, 0000000002366170): stubĠ009:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4Ġ009:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level stringĠ009:fixme:imm:ImeSetCompositionString Reading string unimplementedĠ009:fixme:imm:NotifyIME NI_CLOSECANDIDATE Window created using SDL 2.0.14 for Microsoft Windows. Auxiliary slots: 2 (EFX v1.0).Ġ009:fixme:win:RegisterTouchWindow (0x20048 00000003): stubĠ009:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList Playback device: OpenAL Soft 1.1 ALSOFT 1.21.0 by OpenAL CommunityĪudio sources: 256.

Initializing NMPhysics module using Chipmunk 7.0.3
